Subject: RE: Solar corona and anti-aliasing Date: Fri, 6 May 1994 16:30:07 -0500 (CDT) From: kirvan@SSESCO.com Greetings, The discussion about how to do a solor corona got me curious so I quickly threw this together. This is a pretty good example of Imagine 3.0's (cool) new fog textures. Move the texture axes and rotate the outer object to get them to animate. Red Giant with Corona (from the kitchen of Scott Kirvan) ============ Primative Sphere: Size: (50, 50, 50) Attributes: Bright Texture: Fireball Size: (86, 86, 86) Parameters: 0.0 0.0 255.0 0.0 255.0 0.0 100.0 0.0 200.0 0.0 30.0 0.0 0.0 0.0 0.4 0.0 Primative Sphere: Size: (75, 75, 75) Attributes: Color: (255, 85, 0) Fog Length = 0.01 Texture: Nebula (Fog Texture) Size: (4.5, 4.5, 4.5) Parameters: 325.0 0.0 1.0 0.0 0.0 0.0 5.0 0.0 0.2 0.0 1.0 255.0 1.0 255.0 0.0 100.0 Texture: Ghost (Fog Texture) Parameters: 1200.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Add one bottle of SPF 62 Sunblock and bake, bake, bake! later.........sk..... PS. Here's some notes about the new anti aliasing in V3.0: Setting the number of rays per pixel parameter to 255 does not shoot 255 rays at every pixel. Extra rays will only be shot when the the threshold level is exceeded from one ray to another. Lowering the threshold will improve the anti-aliasing, but will increase rendering times. If you keep the contrast low in your pictures, the new anti-aliasing won't be so slow. Using textures with small details and high contrast increases the anti-aliasing time, but beyond that textures shouldn't increase the anti- aliasing times. -=> RETURN TO CONTENTS!<=-